When it comes to creating fantastic cities, you don’t need an eldritch tome crackling with power; you only need GURPS Thaumatology: Urban Magics. Building. Board Games · Home · Recent Additions · Welcome · Wiki. Subdomains. All · Abstract Games · Customizable Games · Children’s Games · Family Games · Party. We’ve limited ourselves to GURPS Magic, but those who have. Grimoire should feel free Thaumatology skill and all spells include +3 for Magery. . Advantages: We offer a choice: Patron, Status and Wealth for successful urban alchemists.
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Wow, that chapter title has a bunch of articles. Like, I mean “wow, this book is better than it sounds,” can only fly thaumatolog many times, right? In addition to obvious establishments — such as taverns and shops — the supplement reveals several secret spots and notes about a mystery beneath the campus itself!
What series would they go in if not Thaumatology? Yeah, bumping this up the ‘need to get’ list a bit.
Organization is ghaumatology it is; there is no especially meaningful way to organize this content one way or another, but as usual, there is an index if you need it.
I like this chapter a lot, but the one nagging bothersome element to me is that it assumes the usage of the vanilla casting system. I guess, the idea is important, but there is no instruction manual for making the perfectly interesting or character building extra details that make a city special.
Maybe I need to adjust my expectations up? Thaumatology – Urban Magics. Chapter 1, 5 pages long, speaks to the daily life in a magic city. Looking closely at the customization notes and lenses can be thought provoking. The forge that forms many a mage’s backstory no longer needs to be relegated to the margins.
Let’s GURPS: Review: Thaumatology – Urban Magics
Lights, water, power, and sewage — there’s nothing magic can’t handle! For example, we start off talking about a ton of people concentrated in a small area that can have a big impact on ceremonial spells.
This book is most heavily geared towards guidance, but everything else has a more often than unusual appearance – data, content, rules, and fluff, but the type of fluff that isn’t a predetermined setting, more like pieces of fluff you can pick and choose and lay out on your fluff canvas as you desire. How does it fit into the rest of the world?
It talks about the idea of technology and magic clashing, and has some suggestions for implementing rules around it. Written by William H.
How does it protect itself? Urban Magics has what you need! Eight thematic campaign ideas that keep the action city-centric.
GURPS Thaumatology: Urban Magics | Reviews | Forum | BoardGameGeek
When it comes to creating fantastic cities, you don’t need an eldritch tome crackling with power; you only need GURPS Thaumatology: Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. To die with debt?
The mechanics are good enough to be used as is, but they are slightly thin, for better customization or worse too abstract. The chapter covers a lot of ground, and a lot of interesting topics, but, and I don’t know why, it seemed a little “dry” to me.
I do appreciate the book recommendations yhaumatology the very end though. Explore the town and its suburb through descriptions of key locations and their more noteworthy personalities, including GURPS modifiers for finding each place.
As far as fitting in the line, this is obviously following on the jrban chapter of Thaumatology where it talks about the nature of magic.
Anonymous September 16, at 4: Is magic a secret? The university represents the formative years urrban the lives of many — and that can go doubly so for mages! Preview of the PDF. Uncover specifics with the supplied GURPS City Stats details and a timeline that will prove edifying for potential students and teachers.