GURPS Traveller: Far Trader is a Steve Jackson Games product. It is a source book designed for GURPS Traveller. GURPS Far Trader – Download as PDF File .pdf) or read online. Gurps Far Trader. GURPS Traveller should be looked at similarly. The first book is useless “Far Trader,” is the best treatment of trade I have ever seen in an RPG. Real economic .
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Run entire mercantile campaigns, including Free Traders, smugglers, and pirates. One set of rules permits the universe as written, but subsequent rules obliterate it entirely. In a nutshell, the idea is that one can lose one’s shirt in speculative trading ventures, but that the Professionals will be less likely to do so, while those who are expert are almost never likely to make “stupid mistakes”. I’m looking to treat each world as though it required “cultural familiarity” in order to operate without penalty to skills, and that Cultural Familiarity can come in lesser grades to indicate passing familiarity, good familiarity, and total familiarity aka -2, -1, and -0 to skills.
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GURPS Traveller: Far Trader: Profit and Pitfalls Among the Stars by Christopher Thrash
See all 8 reviews. However, I’ve never used the speculative trading rules in it. Want to Read Currently Reading Read. What if, Demand were flexible? Page 1 of 1 Start over Page 1 of 1. There’s a fortune to be made among the stars — for the intrepid guurps with business savvy, a suspicious mind, and more than a little luck.
The rest is fine. All times are GMT Rindis rated it really liked it Nov 08, Please try again later. It would be the local beneficiaries of imports that would pay taxes to finance whatever, but let’s not forget that the safety provided by “the local navy” is equally important to further the exports of the local economies.
We’re also dealing with worlds whose population values barely qualify for colonial status, and in some instances, fail to have mature industries.
In order to do so, the receiver either pays the agreed upon price up front or, more likely, supply a corresponding bond a letter of credit issued by his own local bank. The player character got involved with a financial firm whose job was to put together a plan in order to sell stock on the Lunion Stock Market.
Originally Posted by hal. Merchant has exactly the same probability of success regardless of the level of risk. These guys as they become better trained and nearer to the professional level of skill, at least know what to do and how to go about it. But it also tells of the general nature of Intersteller Trade.
So, that’s my beginning “foundation” for revamping the rules some how. They can spot the not likely prospects versus the likely prospects – and can usually get what they want, providing the risk level is acceptable to them.
These guys almost never mess up when it comes to speculative trading. The “independent trader” campaign is one of the most popular among Traveller players. Someone who is successful at what they do, and can make millions of credits in a year – may very well find that they HAVE to make that level of income just to keep their job.
Jump approved; squawk Your ideas are very interesting.
Showing of 8 reviews. Lenny Dolezal marked it as to-read Dec 31, Books by Christopher Thrash. Traedr stars are free and guurps universe belongs to you. These guys don’t lose their shirts often, and tend to know that the “too good to be true” events faar are more often than not, too good to be true. If a professional is supposedly able to make a living at speculative trade, then the penalties to his skill should not be such as to render his chances of a “big score” so low, that he can’t make a living at it!
Gene rated it really liked it Sep 06, More likely, the local authorities would use income generated from the importing businesses to subsidize such expenditures rather than impose the cost on shipping companies. Anyone who has been involved in any international trade knows that international transactions will revolve around the passing of documents of title bills of lading.
Although I really can’t see why the author should persist in mote mercantilist discussions on trade imbalances, especially as he has already assumed gurpa all transactions are made traded the uniform Credits currency anyway.
Skill level of 16 on up to around Let’s take the current game play example that I’m using now. Shopbop Designer Fashion Brands. As I muse upon this over a period of time, I will likely put up ideas of my own in this thread. It’s highly likely, however, that there would be an Imperial Bond a “Special Drawing Right”, for those familiar with Hague-Visby rules in international maritime trade.
Far Trader – Profit and Pitfalls Among the Stars, softback sourcebook for GURPS Traveller
ComiXology Thousands of Digital Comics. Good resource for any sci-fi game. Many of the worlds are off X-Boat routes, and consequently do not have X-Boat service. Ben Aaronovitch rated it it was amazing Sep 13, I know a trader who off-loaded that cargo at a good price at Glisten, but will it sell on Mora? Browse our editors’ picks for the best books of the year in fiction, nonfiction, mysteries, children’s books, and much more.
But with such quality of content, and production values like these I for one won’t particularly mourn their passing. Constantly speculating on risky goods? Skill level 12 to An excellent resource for modelling interstellar trade for any RPG. Far Trader is the complete support volume for a mercantile campaign.
Originally Posted by Ronnke.